Blood on the Clocktower

Yes, Your Immenence

Written by Mevolas Rubenido

* - Not the first night


Townsfolk
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Alchemist
You have a not-in-play Minion ability.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsiders
Mutant
If you are "mad" about being an Outsider, you might be executed.
Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.

Minions
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Vizier
All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.

Demons
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Vizier - Alchemist : If the Alchemist has the Vizier ability, they may only choose to execute immediately if three or more players voted, regardless of those players' alignment.