Blood on the Clocktower

Laissez Un Faire

Written by Steven Medway

* - Not the first night


Townsfolk
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, during the day, privately ask the Storyteller any yes/no question
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.

Outsiders
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
If you are "mad" about being an Outsider, you might be executed.

Minions
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demons
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.