They Make For The Lazarette!
Written by Ezra W.
* - Not the first night
You start knowing 2 players that are not the Demon.
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You start knowing that 1 of 2 players is a particular Minion.
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You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
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Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Each night*, you learn if a Minion nominated today.
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Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
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Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
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Once per game, at night, choose a player: they learn you are the Nightwatchman.
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Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
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When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
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The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
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Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
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You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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Each Minion gets 3 bluffs.
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Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
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Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
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On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
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If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
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Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Alchemist
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Widow
: If the Alchemist has the Widow ability, they do not, and a Widow is in play. Each day, after the execution phase, the living Alchemist may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.
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Pit-Hag
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Goon
: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
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