Whose Line Is It Anyways?
Written by Frog
* - Not the first night
You start knowing that 1 of 2 players is a particular Townsfolk.
|
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
|
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
|
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
|
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
|
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
|
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
|
If you are "mad" about being an Outsider, you might be executed.
|
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
|
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
|
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
|
Spirit of Ivory
- There can't be more than 1 extra evil player.
|
Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
|