Blood on the Clocktower

With Great Power

* - Not the first night


Townsfolk
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, during the day, privately ask the Storyteller any yes/no question
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
The Demon thinks you are a Minion. Minions think you are a Demon.

Outsiders
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
If you are "mad" about being an Outsider, you might be executed.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Widow - Magician : When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.