Blood on the Clocktower

Hell's Chili Cookoff

Written by Ian

* - Not the first night


Townsfolk
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Each night*, you learn if a Demon voted today.
Each night*, you learn how many dead players are evil.
Each night*, you learn which character died by execution today.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, during the day, privately ask the Storyteller any yes/no question
Minions & Demons do not know each other. If you die, they learn who each other are that night.
If the Demon kills the King, you learn which player is the Demon. [+ the King]
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
If you die by execution, your team loses.
If you are "mad" about being an Outsider, you might be executed.

Minions
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Marionette - Poppy Grower : When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.