Uncertain Death
* - Not the first night
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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You start knowing a good player & their character. If the Demon kills them, you die too.
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Each night, you learn how many of your 2 alive neighbors are evil.
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Each night*, you learn if a Demon voted today.
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Each night*, you learn how many dead players are evil.
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Each night*, you learn which character died by execution today.
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Each night*, choose a player (not yourself): they are safe from the Demon tonight.
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Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
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Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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Once per game, during the day, privately ask the Storyteller any yes/no question
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Once per game, during the day, publicly choose a player: if they are the Demon, they die.
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You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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You might register as evil & as a Minion or Demon, even if dead.
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When you die, 1 player is drunk from now on.
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If you are "mad" about being an Outsider, you might be executed.
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You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
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Once per game, at night*, choose a player: they die, even if for some reason they could not.
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
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Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
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Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
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