Yapville
Written by Shack
* - Not the first night
You start knowing 1 good player.
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You start knowing that 1 of 2 players is a particular Townsfolk.
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Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
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Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
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Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
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Each night*, you learn if a Demon voted today.
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Each night*, you learn if a Minion nominated today.
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Each day, you may make a public statement. Tonight, if it was true, a player dies.
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Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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If you die at night, you are woken to choose a player: you learn their character.
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Minions & Demons do not know each other. If you die, they learn who each other are that night.
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If the Demon kills the King, you learn which player is the Demon. [+ the King]
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When you die, the Storyteller gains a Minion ability.
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If you are "mad" about being an Outsider, you might be executed.
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If you were the player most responsible for your team losing, you change alignment & win, even if dead.
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All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
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You start knowing a secret word. The 1st good player to say this word becomes evil that night.
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Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
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If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
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You start knowing a secret phrase. For each time you said it publicly today, a player might die.
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Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Cerenovus
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Goblin
: The Cerenovus may choose to make a player mad that they are the Goblin.
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Widow
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Poppy Grower
: If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies.
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Widow
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Damsel
: If the Widow is (or has been) in play, the Damsel is poisoned.
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Goblin
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Plague Doctor
: If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
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Kazali
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Choirboy
: The Kazali can not choose the King to become a Minion if a Choirboy is in play.
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