Blood on the Clocktower

Yapville

Written by Shack

* - Not the first night


Townsfolk
You start knowing 1 good player.
You start knowing that 1 of 2 players is a particular Townsfolk.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night*, you learn if a Demon voted today.
Each night*, you learn if a Minion nominated today.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
If you die at night, you are woken to choose a player: you learn their character.
Minions & Demons do not know each other. If you die, they learn who each other are that night.
If the Demon kills the King, you learn which player is the Demon. [+ the King]

Outsiders
When you die, the Storyteller gains a Minion ability.
If you are "mad" about being an Outsider, you might be executed.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demons
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cerenovus - Goblin : The Cerenovus may choose to make a player mad that they are the Goblin.
Widow - Poppy Grower : If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies.
Widow - Damsel : If the Widow is (or has been) in play, the Damsel is poisoned.
Goblin - Plague Doctor : If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
Kazali - Choirboy : The Kazali can not choose the King to become a Minion if a Choirboy is in play.