Blood on the Clocktower

Sects and Violets

Written by The Pandemonium Institute

* - Not the first night


Townsfolk
You start knowing how many steps from the Demon to its nearest Minion.
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Each night*, you learn if a Demon voted today.
Each night*, you learn if a Minion nominated today.
Each night*, you learn how many dead players are evil.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, during the day, privately ask the Storyteller any yes/no question
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
If the Demon kills you, you learn that it is 1 of 2 players.

Outsiders
When you die, 1 player is drunk from now on.
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
If you are "mad" about being an Outsider, you might be executed.

Minions
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

Demons
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]