Blood on the Clocktower

Immortal Dance Party

Written by Ian (UrbanMinotaur)

* - Not the first night


Townsfolk
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Soldier
You are safe from the Demon.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fool
The first time you die, you don't.
Oracle
Each night*, you learn how many dead players are evil.
Alchemist
You have a not-in-play Minion ability.
Undertaker
Each night*, you learn which character died by execution today.
Pacifist
Executed good players might not die.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Tea Lady
If both your alive neighbors are good, they can't die.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.

Outsiders
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Mutant
If you are "mad" about being an Outsider, you might be executed.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.

Demons
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Al-Hadikhia
Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.