All Aboard The Evil Express!
Written by Ben Burns
* - Not the first night
![]() Steward
You start knowing 1 good player.
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![]() Town Crier
Each night*, you learn if a Minion nominated today.
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![]() Knight
You start knowing 2 players that are not the Demon.
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![]() Undertaker
Each night*, you learn which character died by execution today.
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![]() Shugenja
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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![]() Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
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![]() Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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![]() Soldier
You are safe from the Demon.
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![]() Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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![]() Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
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![]() Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
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![]() Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
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![]() Flowergirl
Each night*, you learn if a Demon voted today.
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![]() Snitch
Each Minion gets 3 bluffs.
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![]() Zealot
If there are 5 or more players alive, you must vote for every nomination.
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![]() Plague Doctor
When you die, the Storyteller gains a Minion ability.
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![]() Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
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![]() Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
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![]() Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
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![]() Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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![]() Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
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![]() Fearmonger
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
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![]() Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
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![]() Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
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![]() No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
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![]()
Djinn
- Use the Djinn's special rule. All players know what it is.
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Fearmonger
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Plague Doctor
: If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.
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