Blood on the Clocktower

Tunnel Vision

Written by KatJam

* - Not the first night


Townsfolk
Steward
You start knowing 1 good player.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Chef
You start knowing how many pairs of evil players thereare.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Flowergirl
Each night*, you learn if a Demon voted today.

Outsiders
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Mutant
If you are "mad" about being an Outsider, you might be executed.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minions
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]

Demons
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vortox
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Zealot : If the Cannibal gains the Zealot ability, the Cannibal learns this.
Marionette - Balloonist : If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.