Blood on the Clocktower

Tunnel Vision

Written by KatJam

* - Not the first night


Townsfolk
You start knowing 1 good player.
You start knowing how many pairs of evil players thereare.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night*, you learn if a Demon voted today.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
If the Demon kills you, you learn that it is 1 of 2 players.

Outsiders
You might register as evil & as a Minion or Demon, even if dead.
If you are "mad" about being an Outsider, you might be executed.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
If there are 5 or more players alive, you must vote for every nomination.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Zealot : If the Cannibal gains the Zealot ability, the Cannibal learns this.
Marionette - Balloonist : If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.