Race to the Bottom
Written by Evin
* - Not the first night
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
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Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
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Empath
Each night, you learn how many of your 2 alive neighbors are evil.
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Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
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Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
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Lunatic
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
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Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
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Vortox
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
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Doomsayer
- If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
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Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
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