Blood on the Clocktower

No Roles Barred

Written by Andrew Pichot

* - Not the first night


Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Alchemist
You have a not-in-play Minion ability.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.

Outsiders
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Mutant
If you are "mad" about being an Outsider, you might be executed.
Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.

Minions
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Fearmonger
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.

Demons
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Vortox
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Philosopher - Bounty Hunter : If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Lil' Monsta - Poppy Grower : If the Poppy Grower is in play, MInions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.