Mirror Mirror
Written by Bees, Dani, Clondike, Rob, TrashWarlock
* - Not the first night
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
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Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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Mirror Master
Each night, choose 2 players. You learn if they would have the same ability while sober, healthy, and alive. [1 good role is doubled]
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Farmer
When you die at night, an alive good player becomes a Farmer.
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Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
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Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
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Village Idiot
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
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Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
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Recluse
You might register as evil & as a Minion or Demon, even if dead.
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Lunatic
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
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Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
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Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
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Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
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Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Bootlegger
- This script has homebrew characters or rules.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Mirror Master
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Village Idiot
: If the Mirror Master doubles Village Idiot, there can be a maximum of 4 Village Idiots, 1 or 2 are drunk.
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Mirror Master
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Drunk
: The duplicated token cannot be the Drunk.
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Cannibal
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Juggler
: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
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Fang Gu
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Scarlet Woman
: If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.
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