Libet Te
Written by huffpuffduck
* - Not the first night
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
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Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
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Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
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High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
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Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
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Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
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Oracle
Each night*, you learn how many dead players are evil.
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Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
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Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
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Recluse
You might register as evil & as a Minion or Demon, even if dead.
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Lunatic
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
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Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
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Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
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Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
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Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Spy
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Damsel
: If the Spy is (or has been) in play, the Damsel is poisoned.
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Marionette
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Huntsman
: If the Marionette thinks that they are the Huntsman, the Damsel was added.
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Marionette
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Damsel
: The Marionette does not learn that a Damsel is in play.
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Marionette
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Lil' Monsta
: The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
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Kazali
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Huntsman
: If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
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Kazali
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Marionette
: If the Kazali chooses to create a Marionette, they must choose one of their neighbors.
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