Blood on the Clocktower

One Mosh Cat Pit 2.0

Written by Jams & Ben

* - Not the first night


Townsfolk
Chef
You start knowing how many pairs of evil players thereare.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Shugenja
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mathematician
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Flowergirl
Each night*, you learn if a Demon voted today.

Outsiders
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Mutant
If you are "mad" about being an Outsider, you might be executed.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.

Minions
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

Demons
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Butler : If the Cannibal gains the Butler ability, the Cannibal learns this.
Marionette - Balloonist : If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.