Blood on the Clocktower

The Muppet Show

Written by Bees and Nio

* - Not the first night


Townsfolk
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing how many pairs of evil players thereare.
You start knowing that 1 of 2 players is a particular Minion.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Each night*, you learn if a Minion nominated today.
Once per game, at night, choose which Minions or which Demon is in play.
Once per game, at night, choose a player: they learn you are the Nightwatchman.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
Minions & Demons do not know each other. If you die, they learn who each other are that night.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
The Demon thinks you are a Minion. Minions think you are a Demon.

Outsiders
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]

Demons
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Fabled
Spirit of Ivory - There can't be more than 1 extra evil player.
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Pit-Hag - Cult Leader : If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Pit-Hag - Ogre : If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
Marionette - Poppy Grower : When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
Marionette - Lil' Monsta : The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
Lil' Monsta - Poppy Grower : If the Poppy Grower is in play, MInions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
Lil' Monsta - Magician : Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil' Monsta
Legion - Engineer : Legion and the Engineer can not both be in play at the start of the game. If the Engineer creates Legion, most players (including all evil players) become evil Legion.