PreacherThe Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
XaanChange the Xaan reminder token to the relevant night. If it is night X, mark the Xaan with the X reminder token.
InnkeeperThe Innkeeper chooses 2 players.
WizardRun the Wizard's ability, if applicable.
Organ Grinder
The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Imp
The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Pukka
The Pukka chooses a player. The previously poisoned player dies then becomes healthy.
Shabaloth
A previously chosen player might be resurrected. The Shabaloth chooses 2 players.
Vigormortis
The Vigormortis chooses a player. If that player is a Minion, poison a neighboring Townsfolk.
Assassin
The Assassin might choose a player.
Gossip
If the Gossip is due to kill a player, they die
Amnesiac
Run the Amnesiac's ability, if applicable.
Farmer
If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.
Fortune Teller
The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).