Blood on the Clocktower

Forgotten Wish?

Written by MiracleStrawberry


Dusk
Preacher The Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
Xaan Change the Xaan reminder token to the relevant night. If it is night X, mark the Xaan with the X reminder token.
Innkeeper The Innkeeper chooses 2 players.
Wizard Run the Wizard's ability, if applicable.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Imp The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Pukka The Pukka chooses a player. The previously poisoned player dies then becomes healthy.
Shabaloth A previously chosen player might be resurrected. The Shabaloth chooses 2 players.
Vigormortis The Vigormortis chooses a player. If that player is a Minion, poison a neighboring Townsfolk.
Assassin The Assassin might choose a player.
Gossip If the Gossip is due to kill a player, they die
Amnesiac Run the Amnesiac's ability, if applicable.
Farmer If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Juggler Give a finger signal.
Dawn