Blood on the Clocktower

Elementary

Written by Bees

* - Not the first night


Townsfolk
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing a good player & their character. If the Demon kills them, you die too.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Each day, visit the Storyteller to be asked a question. The next day, if you do not answer correctly, you lose this ability.
You are safe from the Demon.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
If both your alive neighbors are good, they can't die.
Executed good players might not die.

Outsiders
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
You might die at any time.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Once per game, at night*, choose a player: they die, even if for some reason they could not.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.
Bootlegger - This script has homebrew characters or rules.

Jinxes
Fang Gu - Scarlet Woman : If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.