Vigormortis High School
* - Not the first night
Chef
You start knowing how many pairs of evil players thereare.
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Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
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Empath
Each night, you learn how many of your 2 alive neighbors are evil.
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Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
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Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
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Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
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Saint
If you die by execution, your team loses.
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Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
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Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
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Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
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