Blood on the Clocktower

Vigormortis High School

* - Not the first night


Townsfolk
Chef
You start knowing how many pairs of evil players thereare.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Saint
If you die by execution, your team loses.

Minions
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Demons
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Sentinel - There might be 1 extra or 1 fewer Outsider in play.