Blood on the Clocktower

Vigormortis High School

* - Not the first night


Townsfolk
You start knowing how many pairs of evil players thereare.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
If you die at night, you are woken to choose a player: you learn their character.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
If you die by execution, your team loses.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Demons
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Sentinel - There might be 1 extra or 1 fewer Outsider in play.