Blood on the Clocktower

America's Next Top Minion

Written by Ezra W.

* - Not the first night


Townsfolk
You start knowing how many pairs of evil players there are.
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Once per game, during the day, visit the Storyteller for some advice to help your team win.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.

Minions
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demons
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cerenovus - Goblin : The Cerenovus may choose to make a player mad that they are the Goblin.