Blood on the Clocktower

Kingdom Come

Written by Ian

* - Not the first night


Townsfolk
You start knowing 1 good player.
You start knowing 2 players that are not the Demon.
You start knowing 3 players, 1 and only 1 of which is evil.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Each night*, you learn how many dead players are evil.
Each night*, you learn which character died by execution today.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You are safe from the Demon.
When you die at night, an alive good player becomes a Farmer.
If the Demon kills the King, you learn which player is the Demon. [+ the King]

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
If you die by execution, your team loses.
Whoever wins, loses & whoever loses, wins, even if you are dead.

Minions
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

Demons
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

Fabled
Sentinel - There might be 1 extra or 1 fewer Outsider in play.