Kingdom Come
Written by Ian
* - Not the first night
You start knowing 1 good player.
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You start knowing 2 players that are not the Demon.
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You start knowing 3 players, 1 and only 1 of which is evil.
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Each night, you learn how many of your 2 alive neighbors are evil.
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Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
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Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
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Each night*, you learn how many dead players are evil.
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Each night*, you learn which character died by execution today.
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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You are safe from the Demon.
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When you die at night, an alive good player becomes a Farmer.
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If the Demon kills the King, you learn which player is the Demon. [+ the King]
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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You might register as evil & as a Minion or Demon, even if dead.
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If you die by execution, your team loses.
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Whoever wins, loses & whoever loses, wins, even if you are dead.
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You start knowing a secret word. The 1st good player to say this word becomes evil that night.
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Each night, choose a player: they are poisoned tonight and tomorrow day.
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Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
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