Blood on the Clocktower

Kingdom Come

Written by Ian


Dusk
Poisoner The Poisoner chooses a player.
Witch The Witch chooses a player.
Mezepheles If a player is marked with the TURNS EVIL reminder, wake them. Show the YOU ARE info token and a thumbs down. The Mezepheles loses their ability
Imp The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Choirboy If the Demon killed the King, point to the Demon player.
Farmer If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.
Empath Give a finger signal.
Undertaker If a player was executed today, show their character token.
Oracle Give a finger signal.
King If the dead equal or outnumber the living, show the character token of an alive player.
General Give a thumb signal.
Chambermaid The Chambermaid chooses 2 living players. Give a finger signal.
Dawn