Blood on the Clocktower

Supersymmetry

Written by Galexy

* - Not the first night


Townsfolk
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
If you die at night, you are woken to choose a player: you learn their character.

Outsiders
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
When you die, 1 player is drunk from now on.

Minions
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Lunatic - Mathematician : The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.
Kazali - Goon : The Kazali can choose that the Goon player is one of their evil Minions.