Supersymmetry
Written by Galexy
* - Not the first night
You start knowing a good player & their character. If the Demon kills them, you die too.
|
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
|
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
|
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
|
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
|
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
|
Each night*, choose a player & guess their character: if you guess wrong, you die.
|
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
|
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
|
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
|
Once per game, at night, choose a player: they learn you are the Nightwatchman.
|
Once per game, during the day, visit the Storyteller for some advice to help your team win.
|
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
|
If you die at night, you are woken to choose a player: you learn their character.
|
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
|
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
|
When you die, 1 player is drunk from now on.
|
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
|
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
|
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
|
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
|
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
|
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
|
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
|
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
|
Djinn
- Use the Djinn's special rule. All players know what it is.
|
Lunatic
-
Mathematician
: The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.
|
Kazali
-
Goon
: The Kazali can choose that the Goon player is one of their evil Minions.
|