Gambler
The Gambler chooses a player & a character.
Acrobat
The Acrobat chooses a player.
Harpy
The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Scarlet Woman
If the Scarlet Woman became the Demon today, show them the YOU ARE token, then the Demon token.
Lunatic
Do whatever needs to be done to simulate the Demon acting. Put the Lunatic to sleep. Wake the Demon. Show the Lunatic token & point to them, then their target(s).
Legion
A player might die.
Imp
The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Pukka
The Pukka chooses a player. The previously poisoned player dies then becomes healthy.
Kazali
The Kazali chooses a player.
Godfather
If an Outsider died today, the Godfather chooses a player.
Sweetheart
If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now.
Grandmother
If the grandchild was killed by the Demon, the Grandmother dies too.
Ravenkeeper
If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.
Dreamer
The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Village Idiot
Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.
Nightwatchman
The Nightwatchman might choose a player Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.