The Horrifying Spectacle Of Public Executions
Written by Navean
* - Not the first night
You start knowing how many pairs of evil players there are.
|
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
|
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
|
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
|
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
|
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
|
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
|
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
|
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
|
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
|
If the Demon kills you, you learn that it is 1 of 2 players.
|
The first time you die, you don't.
|
The Demon thinks you are a Minion. Minions think you are a Demon.
|
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
|
You might die at any time.
|
When you die, 1 player is drunk from now on.
|
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
|
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
|
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
|
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
|
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
|
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
|
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
|
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
|
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
|