Devil's Advocate
The Devil's Advocate chooses a living player.
Cerenovus
The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Lunatic
Do whatever needs to be done to simulate the Demon acting. Put the Lunatic to sleep. Wake the Demon. Show the Lunatic token & point to them, then their target(s).
Exorcist
The Exorcist chooses a player. Put the Exorcist to sleep. If the Exorcist chose the Demon: Wake the Demon. Show the THIS CHARACTER SELECTED YOU & Exorcist tokens. Point to the Exorcist.
Zombuul
If no one died today, the Zombuul chooses a player.
Vortox
The Vortox chooses a player.
Vigormortis
The Vigormortis chooses a player. If that player is a Minion, poison a neighboring Townsfolk.
Lleech
The Lleech chooses a player.
Godfather
If an Outsider died today, the Godfather chooses a player.
Sweetheart
If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now.
Sage
If the Demon killed the Sage, wake the Sage and point to 2 players, 1 of which is the Demon.
Tinker
The Tinker might die.
Dreamer
The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Seamstress
The Seamstress might choose 2 players. Nod or shake your head.
Cult Leader
The Cult Leader might change alignment. If so, show the YOU ARE info token and a thumbs up or down for their new alignment.
Chambermaid
The Chambermaid chooses 2 living players. Give a finger signal.