A Plague Of Minions
Written by Ben Burns
* - Not the first night
You start knowing 1 good player.
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You start knowing how many steps from the Demon to its nearest Minion.
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You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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Each night, you learn how many of your 2 alive neighbors are evil.
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Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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Each night*, you learn if a Minion nominated today.
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Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
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Once per game, at night, choose which Minions or which Demon is in play.
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Once per game, at night, choose a player: they learn you are the Nightwatchman.
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Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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You are safe from the Demon.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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When you die, the Storyteller gains a Minion ability.
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If you are "mad" about being an Outsider, you might be executed.
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Each Minion gets 3 bluffs.
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Each night, choose a player: they are poisoned tonight and tomorrow day.
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Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
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Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
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If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
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Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Marionette
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Plague Doctor
: If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
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Marionette
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Snitch
: The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
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Marionette
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Lil' Monsta
: The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
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Goblin
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Plague Doctor
: If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
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Scarlet Woman
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Plague Doctor
: If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
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Lil' Monsta
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Scarlet Woman
: If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.
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