Philosopher
The Philosopher might choose a character. If necessary, swap their character token.
Minion Information
Snitch
Wake each Minion. Show the THESE CHARACTERS ARE NOT IN PLAY token and three not-in-play character tokens. Put each Minion to sleep.
Demon Information
Marionette
Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.
Engineer
The Engineer might choose Minions or Demons. If they do: Put the Engineer to sleep. Wake a target, show them the YOU ARE token and their new character token, then put that target to sleep. Repeat for all players that changed characters.
Lil' Monsta
Wake all Minions, allow them to choose a babysitter.
Poisoner
The Poisoner chooses a player.
Witch
The Witch chooses a player.
Librarian
Show the Outsider character token. Point to both the OUTSIDER and WRONG players.
Empath
Give a finger signal.
Clockmaker
Give a finger signal.
Dreamer
The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Steward
Point to the good player marked KNOW
Nightwatchman
The Nightwatchman might choose a player Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.