Al Vs Al
Written by Ekin
* - Not the first night
You start knowing how many pairs of evil players there are.
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You start knowing that 1 of 2 players is a particular Minion.
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You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
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Each night, you learn how many of your 2 alive neighbors are evil.
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
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Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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You might register as evil & as a Minion or Demon, even if dead.
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When you die, 1 player is drunk from now on.
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When you die, the Storyteller gains a Minion ability.
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If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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Each night, choose a player: they are poisoned tonight and tomorrow day.
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Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
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Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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There are extra Outsiders in play. [+2 Outsiders]
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Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Spy
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Plague Doctor
: If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.
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Marionette
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Balloonist
: If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
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Marionette
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Plague Doctor
: If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
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Baron
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Plague Doctor
: If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.
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