Blood on the Clocktower

The Paradise Gardens

Written by Tyler Nafe

* - Not the first night


Townsfolk
You start knowing how many steps from the Demon to its nearest Minion.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
If the Demon kills the King, you learn which player is the Demon. [+ the King]

Outsiders
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
There are extra Outsiders in play. [+2 Outsiders]

Demons
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.