Alchemist
Show the YOU ARE token and the character token of a Minion.
Minion Information
Demon Information
Sailor
The Sailor chooses a living player.
Preacher
The Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
Lleech
The Lleech chooses a player.
Poisoner
The Poisoner chooses a player.
Courtier
The Courtier might choose a character.
Devil's Advocate
The Devil's Advocate chooses a living player.
Harpy
The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Chef
Give a finger signal.
Empath
Give a finger signal.
Fortune Teller
The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Seamstress
The Seamstress might choose 2 players. Nod or shake your head.
Bounty Hunter
Point to the KNOWN player.
Nightwatchman
The Nightwatchman might choose a player Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.