PreacherThe Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
PoisonerThe Poisoner chooses a player.
CourtierThe Courtier might choose a character.
InnkeeperThe Innkeeper chooses 2 players.
Devil's Advocate
The Devil's Advocate chooses a living player.
Harpy
The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Po
The Po may choose a player OR chooses 3 players if they chose no-one last night. or
Vortox
The Vortox chooses a player.
Ojo
The Ojo chooses a character.
Lleech
The Lleech chooses a player.
Assassin
The Assassin might choose a player.
Hatter
If the Hatter died today or tonight, wake Minions and Demons, allow them to choose new characters.
Ravenkeeper
If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.
Empath
Give a finger signal.
Fortune Teller
The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Seamstress
The Seamstress might choose 2 players. Nod or shake your head.
Bounty Hunter
If the KNOWN player died today or tonight, point to a new KNOWN player.
Nightwatchman
The Nightwatchman might choose a player Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.