Blood on the Clocktower

RIK and Vigormorty

Written by Michael


Dusk
Kazali Wake the Kazali, allow them to choose Minions.
Minion Information
Snitch Wake each Minion. Show the THESE CHARACTERS ARE NOT IN PLAY token and three not-in-play character tokens. Put each Minion to sleep.
Lunatic If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
Demon Information
King Wake the Demon. Show the THIS PLAYER IS token and the King token, then point to the King.
Poisoner The Poisoner chooses a player.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Harpy The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Librarian Show the Outsider character token. Point to both the OUTSIDER and WRONG players.
Investigator Show the Minion character token. Point to both the MINION and WRONG players.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Knight Point to the two non-Demon players marked KNOW
Balloonist Show any player.
Shugenja Point clockwise or anticlockwise around the circle.
High Priestess Point to a player.
General Give a thumb signal.
Dawn