Blood on the Clocktower

RIK and Vigormorty

Written by Michael


Dusk
Poisoner The Poisoner chooses a player.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Harpy The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Lunatic Do whatever needs to be done to simulate the Demon acting. Put the Lunatic to sleep. Wake the Demon. Show the Lunatic token & point to them, then their target(s).
Imp The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Vigormortis The Vigormortis chooses a player. If that player is a Minion, poison a neighboring Townsfolk.
Kazali The Kazali chooses a player.
Choirboy If the Demon killed the King, point to the Demon player.
Ravenkeeper If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Oracle Give a finger signal.
Balloonist Show a player with a different character type to previously.
King If the dead equal or outnumber the living, show the character token of an alive player.
High Priestess Point to a player.
General Give a thumb signal.
Dawn