Alchemist
Show the YOU ARE token and the character token of a Minion.
Poppy Grower
Do not do the Minion Info and Demon Info steps. Wake the Demon, show the THESE CHARACTERS ARE NOT IN PLAY info token and any three good character tokens that are not in play.
Magician
Include the Magician in the Minion and Demon Info steps.
Minion Information
Lunatic
If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
Demon Information
King
Wake the Demon. Show the THIS PLAYER IS token and the King token, then point to the King.
Sailor
The Sailor chooses a living player.
Preacher
The Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
Lil' Monsta
Wake all Minions, allow them to choose a babysitter.
Lleech
The Lleech chooses a player.
Organ Grinder
The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Evil Twin
Wake both twins. Allow eye contact. Show the good twin's character token to the Evil Twin & vice versa.
Amnesiac
Run the Amnesiac's ability, if applicable.
Chef
Give a finger signal.
Clockmaker
Give a finger signal.
Village Idiot
Choose a Village Idiot to be drunk. Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.