Blood on the Clocktower

Poppyganda

Written by Dan

* - Not the first night


Townsfolk
Chef
You start knowing how many pairs of evil players thereare.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Town Crier
Each night*, you learn if a Minion nominated today.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Oracle
Each night*, you learn how many dead players are evil.

Outsiders
Snitch
Each Minion gets 3 bluffs.
Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are "mad" about being an Outsider, you might be executed.
Lunatic
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.

Minions
Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]

Demons
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Marionette - Poppy Grower : When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
Marionette - Snitch : The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.