Blood on the Clocktower

Hear No Evil, See No Evil, Speak No Evil

Written by Ian (UrbanMinotaur)

* - Not the first night


Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Tea Lady
If both your alive neighbors are good, they can't die.
Flowergirl
Each night*, you learn if a Demon voted today.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

Outsiders
Saint
If you die by execution, your team loses.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.
Fearmonger
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.

Demons
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]