Hear No Evil, See No Evil, Speak No Evil
Written by Ian (UrbanMinotaur)
* - Not the first night
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
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Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
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Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
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Artist
Once per game, during the day, privately ask the Storyteller any yes/no question
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General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
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Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
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Tea Lady
If both your alive neighbors are good, they can't die.
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Flowergirl
Each night*, you learn if a Demon voted today.
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Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
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Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
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Saint
If you die by execution, your team loses.
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Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
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Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
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Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
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Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
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Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.
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Fearmonger
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
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Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
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Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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