Hear No Evil, See No Evil, Speak No Evil
Written by Ian (UrbanMinotaur)
Dusk
Poisoner
The Poisoner chooses a player.
Innkeeper
The Innkeeper chooses 2 players.
Organ Grinder
The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Devil's Advocate
The Devil's Advocate chooses a living player.
Fearmonger
The Fearmonger chooses a player.
If the player wasn't already marked with the FEAR reminder, declare that "the Fearmonger has chosen a player."
Mezepheles
If a player is marked with the TURNS EVIL reminder, wake them. Show the YOU ARE info token and a thumbs down. The Mezepheles loses their ability
Pukka
The Pukka chooses a player.
The previously poisoned player dies then becomes healthy.
Fang Gu
The Fang Gu chooses a player.
If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down.
Vigormortis
The Vigormortis chooses a player.
If that player is a Minion, poison a neighboring Townsfolk.
Barber
If the Barber died today or tonight, show the Demon the THIS CHARACTER SELECTED YOU & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the YOU ARE token & their new character token.
Amnesiac
Run the Amnesiac's ability, if applicable.
Ravenkeeper
If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.
Flowergirl
Either nod or shake your head.
General
Give a thumb signal.
Chambermaid
The Chambermaid chooses 2 living players. Give a finger signal.
Dawn