Blood on the Clocktower

Hear No Evil, See No Evil, Speak No Evil

Written by Ian (UrbanMinotaur)


Dusk
Poisoner The Poisoner chooses a player.
Innkeeper The Innkeeper chooses 2 players.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Devil's Advocate The Devil's Advocate chooses a living player.
Fearmonger The Fearmonger chooses a player. If the player wasn't already marked with the FEAR reminder, declare that "the Fearmonger has chosen a player."
Mezepheles If a player is marked with the TURNS EVIL reminder, wake them. Show the YOU ARE info token and a thumbs down. The Mezepheles loses their ability
Pukka The Pukka chooses a player. The previously poisoned player dies then becomes healthy.
Fang Gu The Fang Gu chooses a player. If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down.
Vigormortis The Vigormortis chooses a player. If that player is a Minion, poison a neighboring Townsfolk.
Barber If the Barber died today or tonight, show the Demon the THIS CHARACTER SELECTED YOU & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the YOU ARE token & their new character token.
Amnesiac Run the Amnesiac's ability, if applicable.
Ravenkeeper If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.
Flowergirl Either nod or shake your head.
General Give a thumb signal.
Chambermaid The Chambermaid chooses 2 living players. Give a finger signal.
Dawn