Blood on the Clocktower

Threads of Fate

Written by Bees

* - Not the first night


Townsfolk
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing how many pairs of evil players thereare.
You start knowing that 1 of 2 players is a particular Minion.
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
You might die at any time.
You might register as evil & as a Minion or Demon, even if dead.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minions
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Each night*, choose two players. The first one dies. The second one will die at any point before Dusk.
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Bootlegger - This script has homebrew characters or rules.