Kazali
Wake the Kazali, allow them to choose Minions.
Boffin
Wake the Boffin and the Demon. Show the not-in-play good character token. Put the Boffin and the Demon to sleep.
Minion Information
Demon Information
Poisoner
The Poisoner chooses a player.
Wizard
Run the Wizard's ability, if applicable.
Cerenovus
The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Amnesiac
Run the Amnesiac's ability, if applicable.
Investigator
Show the Minion character token. Point to both the MINION and WRONG players.
Empath
Give a finger signal.
Fortune Teller
The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Steward
Point to the good player marked KNOW
Shugenja
Point clockwise or anticlockwise around the circle.