Blood on the Clocktower

I Saw A Monkey Holding A Teddy Bear In My Dreams?

Written by Cincy RJ and Bryce (v. 2.2)

* - Not the first night


Townsfolk
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, you learn if a Minion nominated today.
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.

Outsiders
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
When you die, 1 player is drunk from now on.
If you are "mad" about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
There are extra Outsiders in play. [+2 Outsiders]

Demons
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Marionette - Huntsman : If the Marionette thinks that they are the Huntsman, the Damsel was added.
Marionette - Damsel : The Marionette does not learn that a Damsel is in play.