Lunatic
If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
Demon Information
Marionette
Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.
Poisoner
The Poisoner chooses a player.
Snake Charmer
The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Organ Grinder
The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Pixie
Show the Townsfolk character token marked MAD.
Huntsman
The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel
If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac
Run the Amnesiac's ability, if applicable.
Librarian
Show the Outsider character token. Point to both the OUTSIDER and WRONG players.
Grandmother
Point to the grandchild player & show their character token.
Dreamer
The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Shugenja
Point clockwise or anticlockwise around the circle.