Blood on the Clocktower

I Saw A Monkey Holding A Teddy Bear In My Dreams?

Written by Cincy RJ and Bryce (v. 2.2)


Dusk
Minion Information
Lunatic If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
Demon Information
Marionette Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.
Poisoner The Poisoner chooses a player.
Snake Charmer The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Pixie Show the Townsfolk character token marked MAD.
Huntsman The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac Run the Amnesiac's ability, if applicable.
Librarian Show the Outsider character token. Point to both the OUTSIDER and WRONG players.
Grandmother Point to the grandchild player & show their character token.
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Shugenja Point clockwise or anticlockwise around the circle.
Bounty Hunter Point to the KNOWN player.
High Priestess Point to a player.
Dawn