Blood on the Clocktower

Harold Holt's Revenge

* - Not the first night


Townsfolk
You start knowing that 1 of 2 players is a particular Minion.
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, you learn if a Minion nominated today.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
The Demon thinks you are a Minion. Minions think you are a Demon.

Outsiders
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
If you are "mad" about being an Outsider, you might be executed.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
There are extra Outsiders in play. [+2 Outsiders]

Demons
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cerenovus - Goblin : The Cerenovus may choose to make a player mad that they are the Goblin.
Pit-Hag - Politician : If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
Pit-Hag - Damsel : If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
Marionette - Balloonist : If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
Marionette - Damsel : The Marionette does not learn that a Damsel is in play.
Leviathan - Pit-Hag : After day 5, the Pit-Hag cannot choose Leviathan