Harold Holt's Revenge
* - Not the first night
You start knowing that 1 of 2 players is a particular Minion.
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You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Each night*, you learn if a Minion nominated today.
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Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
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Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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Once per game, during the day, publicly choose a player: if they are the Demon, they die.
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You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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The Demon thinks you are a Minion. Minions think you are a Demon.
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You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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If you are "mad" about being an Outsider, you might be executed.
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If you were the player most responsible for your team losing, you change alignment & win, even if dead.
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All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
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Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
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There are extra Outsiders in play. [+2 Outsiders]
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If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Cerenovus
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Goblin
: The Cerenovus may choose to make a player mad that they are the Goblin.
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Pit-Hag
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Politician
: If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
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Pit-Hag
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Damsel
: If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
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Marionette
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Balloonist
: If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
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Marionette
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Damsel
: The Marionette does not learn that a Damsel is in play.
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Leviathan
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Pit-Hag
: After day 5, the Pit-Hag cannot choose Leviathan
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