Snake Charmer
The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Cerenovus
The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Pit-Hag
The Pit-Hag chooses a player & a character. If they chose a character that is not in play: Put the Pit-Hag to sleep. Wake the target. Show the YOU ARE token & their new character token.
Lunatic
Do whatever needs to be done to simulate the Demon acting. Put the Lunatic to sleep. Wake the Demon. Show the Lunatic token & point to them, then their target(s).
Damsel
If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac
Run the Amnesiac's ability, if applicable.
Dreamer
The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Town Crier
Either nod or shake your head.
Seamstress
The Seamstress might choose 2 players. Nod or shake your head.
Balloonist
Show a player with a different character type to previously.
Dawn
Leviathan
Optionally, declare that "The Leviathan is in play." Replace the reminder token.