Blood on the Clocktower

Harold Holt's Revenge


Dusk
Courtier The Courtier might choose a character.
Snake Charmer The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Cerenovus The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Pit-Hag The Pit-Hag chooses a player & a character. If they chose a character that is not in play: Put the Pit-Hag to sleep. Wake the target. Show the YOU ARE token & their new character token.
Lunatic Do whatever needs to be done to simulate the Demon acting. Put the Lunatic to sleep. Wake the Demon. Show the Lunatic token & point to them, then their target(s).
Damsel If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac Run the Amnesiac's ability, if applicable.
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Town Crier Either nod or shake your head.
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Balloonist Show a player with a different character type to previously.
Dawn
Leviathan Optionally, declare that "The Leviathan is in play." Replace the reminder token.