Blood on the Clocktower

Harold Holt's Revenge


Dusk
Magician Include the Magician in the Minion and Demon Info steps.
Minion Information
Lunatic If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
Demon Information
Marionette Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.
Courtier The Courtier might choose a character.
Snake Charmer The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Cerenovus The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Damsel If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac Run the Amnesiac's ability, if applicable.
Investigator Show the Minion character token. Point to both the MINION and WRONG players.
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Balloonist Show any player.
Shugenja Point clockwise or anticlockwise around the circle.
Dawn
Leviathan Declare that "The Leviathan is in play." Mark the Leviathan with the DAY 1 reminder.