Xenophobia
Written by Evil Steve
* - Not the first night
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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Each night, you learn how many of your 2 alive neighbors are evil.
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Each night, learn which player the Storyteller believes you should talk to most.
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Each night*, choose a player (not yourself): they are safe from the Demon tonight.
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Each day, you may make a public statement. Tonight, if it was true, a player dies.
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Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
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You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
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The Demon thinks you are a Minion. Minions think you are a Demon.
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You might register as evil & as a Minion or Demon, even if dead.
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When you die, 1 player is drunk from now on.
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When you die, the Storyteller gains a Minion ability.
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If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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If you are "mad" about being an Outsider, you might be executed.
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All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
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You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
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There are extra Outsiders in play. [+2 Outsiders]
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Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Marionette
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Balloonist
: If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
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Marionette
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Huntsman
: If the Marionette thinks that they are the Huntsman, the Damsel was added.
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Marionette
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Plague Doctor
: If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
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Marionette
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Damsel
: The Marionette does not learn that a Damsel is in play.
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Baron
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Plague Doctor
: If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.
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