Blood on the Clocktower

Xenophobia

Written by Evil Steve

* - Not the first night


Townsfolk
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
The Demon thinks you are a Minion. Minions think you are a Demon.

Outsiders
You might register as evil & as a Minion or Demon, even if dead.
When you die, 1 player is drunk from now on.
When you die, the Storyteller gains a Minion ability.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
If you are "mad" about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
There are extra Outsiders in play. [+2 Outsiders]

Demons
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Marionette - Balloonist : If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
Marionette - Huntsman : If the Marionette thinks that they are the Huntsman, the Damsel was added.
Marionette - Plague Doctor : If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
Marionette - Damsel : The Marionette does not learn that a Damsel is in play.
Baron - Plague Doctor : If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.