PhilosopherThe Philosopher might choose a character. If necessary, swap their character token.
Snake Charmer
The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Monk
The Monk chooses a player.
Organ Grinder
The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Fang Gu
The Fang Gu chooses a player. If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down.
Godfather
If an Outsider died today, the Godfather chooses a player.
Gossip
If the Gossip is due to kill a player, they die
Barber
If the Barber died today or tonight, show the Demon the THIS CHARACTER SELECTED YOU & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the YOU ARE token & their new character token.
Sweetheart
If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now.
Huntsman
The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel
If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac
Run the Amnesiac's ability, if applicable.
Empath
Give a finger signal.
Dreamer
The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Balloonist
Show a player with a different character type to previously.