Philosopher
The Philosopher might choose a character. If necessary, swap their character token.
Magician
Include the Magician in the Minion and Demon Info steps.
Minion Information
Demon Information
Marionette
Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.
Snake Charmer
The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Godfather
Show the character tokens of all in-play Outsiders.
Organ Grinder
The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Huntsman
The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel
If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac
Run the Amnesiac's ability, if applicable.
Librarian
Show the Outsider character token. Point to both the OUTSIDER and WRONG players.
Empath
Give a finger signal.
Dreamer
The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.