Blood on the Clocktower

Xenophobia

Written by Evil Steve


Dusk
Bureaucrat The Bureaucrat chooses a player.
Thief The Thief chooses a player.
Philosopher The Philosopher might choose a character. If necessary, swap their character token.
Magician Include the Magician in the Minion and Demon Info steps.
Minion Information
Demon Information
Marionette Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.
Snake Charmer The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Godfather Show the character tokens of all in-play Outsiders.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Huntsman The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac Run the Amnesiac's ability, if applicable.
Librarian Show the Outsider character token. Point to both the OUTSIDER and WRONG players.
Empath Give a finger signal.
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Balloonist Show any player.
High Priestess Point to a player.
Dawn